If you have a 64 bit system, and at least 4GB RAM, then you can load all textures and models into memory what does it do? have you noticed that when you load a new level, all the models and textures loaded in real time? it is annoying and not always used high quality textures so, first you need to patch Fable3.exe with Large Address Aware (or manually with CFF Explorer, or something else) this will allow the game to use up 4GB RAM and then open the "data\startup.vfsconfig" and appends: Mode="memory" <Bank Path="globals/globals_models.bnk"/> <Bank Path="globals/globals_texture_headers.bnk" Mode="memory"/> <Bank Path="globals/globals_textures.bnk"/> like this <Bank Path="globals/globals_models.bnk" Mode="memory"/> <Bank Path="globals/globals_texture_headers.bnk" Mode="memory"/> <Bank Path="globals/globals_textures.bnk" Mode="memory"/> done Fable will use around 3,2GB, so make sure you have enough memory for system also, you will get little slow startup, since data need to be loaded into memory
Huh, that's interesting. I wonder if the fact that the textures and models are loaded from the start rather than in real time would speed up my gameplay. As it stands, until I can get a new PSU and graphics card, I'm running rather slow, only able to get full speed in a select few areas.
I'm wondering how the streaming banks are related to that. Those might be low poly/resolution stuff that is loaded into memory for streaming purpose I think. Never really messed with them. <Bank Path="globals/globals_streaming.bnk" Mode="memory"/> <Bank Path="art/gui/gui_streaming.bnk" Mode="memory"/>
Well... I'm not getting it to work. After I modify startup.vfsconfig (per your instructions), The game refuses to run. Memory SHOULDN'T be a problem... I have 8Gb. Oh, well... for now, I'll just live with the original setup.
nevermind... I found the problem... when I pasted, it left off the end quotes!!!