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description: Discussions for modifying Fable 3
items: ScriptFunction clear
items: Re: ScriptFunction clear

ScriptFunction clear
type: item
description: is there anyway to clear values set by some of the functions? for example ScriptFunction.SetHeroAsBlowingBubbles( . Lets say we make quest that in part of it we use this function from debug, is there any way to clear value it change? ScriptFunction.SetHeroAsBlowingBubbles(false), ScriptFunction.SetHeroAsBlowingBubbles(0), ScriptFunction.SetHeroAsBlowingBubbles( .clear( and other stuffs don't work. Also I didn't find any function to reset such things in debugmenu.lua
creator: thid
date: 2013-11-11T21:43:24-00:00

Re: ScriptFunction clear
type: item
description: thid wrote on Mon, 11 November 2013 13:43 is there anyway to clear values set by some of the functions? for example ScriptFunction.SetHeroAsBlowingBubbles( . Lets say we make quest that in part of it we use this function from debug, is there any way to clear value it change? ScriptFunction.SetHeroAsBlowingBubbles(false), ScriptFunction.SetHeroAsBlowingBubbles(0), ScriptFunction.SetHeroAsBlowingBubbles( .clear( and other stuffs don't work. Also I didn't find any function to reset such things in debugmenu.lua As far as I can tell it's permanent. XD 034D10 ** function [273] definition (level 2) ** start of function ** source name: d:\\Pulse\\work\\f3-daily-build-PC\\Deploy\\Fable2_win32\\data\\scripts\\Quests\\MiscFunctions.lua 034D3B 08130000 line defined (4872) 034D3F 11130000 last line defined (4881) 034D43 00 nups (0) 034D44 00 numparams (0) 034D45 00 is_vararg (0) 034D46 07 maxstacksize (7) * code: 034D47 16000000 sizecode (22) 034D4B 0000000C [01] getglobal 0 0 ; GetLocalHero 034D4F 0002027E [02] call_i_r1 0 1 2 034D53 00000002 [03] test 0 0 ; to [5] if true 034D57 00100039 [04] jmp 17 ; to [22] 034D5B 01010110 [05] self 1 0 257 ; "IsAlive" 034D5F 0102047E [06] call_i_r1 1 2 2 034D63 01000002 [07] test 1 0 ; to [9] if true 034D67 000C0039 [08] jmp 13 ; to [22] 034D6B 0102000C [09] getglobal 1 2 ; Debug 034D6F 01030286 [10] getfield_r1 1 1 3 ; CreateEntityByHero 034D73 02040032 [11] loadk 2 4 ; "Pipe_Test_Bubbles" 034D77 01020404 [12] call_i 1 2 2 034D7B 0205000C [13] getglobal 2 5 ; ObjectAttachment 034D7F 02060486 [14] getfield_r1 2 2 6 ; AddEntity 034D83 0300000E [15] move 3 0 034D87 0400020E [16] move 4 1 034D8B 05070032 [17] loadk 5 7 ; "Character.Carry.Mouth" 034D8F 06080032 [18] loadk 6 8 ; 0 034D93 02010A04 [19] call_i 2 5 1 034D97 02090310 [20] self 2 1 265 ; "SetAsLevelSaving" 034D9B 0201047E [21] call_i_r1 2 2 1 034D9F 00000212 [22] return 0 1 * constants: 034DA3 0A000000 sizek (10) 034DA7 04 const type 4 const [0]: "GetLocalHero" 034DB9 04 const type 4…
creator: Keshire
date: 2013-11-11T22:01:23-00:00