is there anyway to clear values set by some of the functions? for example ScriptFunction.SetHeroAsBlowingBubbles( . Lets say we make quest that in part of it we use this function from debug, is there any way to clear value it change? ScriptFunction.SetHeroAsBlowingBubbles(false), ScriptFunction.SetHeroAsBlowingBubbles(0), ScriptFunction.SetHeroAsBlowingBubbles( .clear( and other stuffs don't work. Also I didn't find any function to reset such things in debugmenu.lua